You get bionic augmentations that let you see through walls, cloak yourself from enemy view, engage a bullet-time slowdown to outmaneuver foes, erect a force field, and more. Coalition medics decide to give you the Six Million Dollar Man treatment, saving you from an early funeral by turning you into a cybernetic super-soldier. Thank goodness this is the future, where medical technology is just as advanced as the weaponry. That rush comes to an abrupt halt when the enemy drops a bomb into your base courtyard, slamming you into a statue and turning your bones to jelly. Instead you get one big action-packed adrenaline rush. In fact, the pacing is so tight that even though you do in fact have time to breathe, it sure doesn't feel like it. It's a credit to developer Crystal Dynamics that the intro never drags, even though the game pauses a number of times to explain how things work. This intro sequence does double duty, drawing you into the game world and acting as a tutorial. Everything goes to hell in a heartbeat as enemy troops burst into the compound, followed by fearsome combat droids. Just then, enemy attack helicopters swoop in and starting raining down a hail of missiles. You step off your transport chopper into a coalition base in China. You're Nathan Frost, a soldier in a futuristic peace-keeping coalition that's trying to stop evil Republic forces from dragging the world into total chaos. Project: Snowblind takes a cue from the James Bond films and starts off with an explosive set piece, leaving most of the exposition for later. Project: Snowblind shows how the right combination of existing ideas, coupled with superb pacing, can make for an exciting shooter. But you don't have to be daringly original to be good. You'll find a lot of similarities to the Deus Ex universe in this game about a soldier with cybernetic augmentations who hacks lots of security terminals, and other bits will remind you countless other sci-fi and military shooters. "What the heck just happened?" It's a question you'll probably ask a lot during Project: Snowblind, not because the game is confusing but because it's a rollercoaster of fast futuristic combat. A number of online multiplayer modes are supported for Internet-connected gamers. The single-player game spans 11 multi-part missions set in 16 different locations, including repurposed theaters, abandoned temples, and a large, urban wasteland. The game eventually developed an identity all its own, however, and plays out in a near-future setting where a wide variety of imaginative weapons may be mastered, and a selection of high-tech vehicles are available for both transportation and assault runs. Initially conceived as a new game set in the Deus Ex universe, Project: Snowblind was developed to combine the frontline, first-person action brought out in contemporary World War II-based shooters with the non-linear setting of a science fiction adventure. He is soon sent back into action, where he can put these special augmentations to good use. He survives, and comes away stronger, faster, and better than before, enhanced with the potential for a number of superhuman powers and abilities. When a battlefield explosion nearly kills him, Frost's body is rebuilt through a highly experimental procedure. Nathan Frost, who began as just another infantry soldier in the internationally sponsored Liberty Coalition. Set about 60 years in the future, the game follows the heavily armed adventures of Lt. Players take the role of a futuristic super soldier to battle the forces of an oppressive regime in this original cross-platform shooter by Eidos' mainstay studio Crystal Dynamics.
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