![]() Added a new overload of Entity.IsInAngledArea(), World.DrawBoxForAngledArea(), World.IsPointInAngledArea(), and DrawBoxFlags.Almost all the changes are done in v3.5.0. V3.5.0 is skipped due to versioning issues. Updated ParachuteLandingType and old values as obsolete.Updated Formation and old values as obsolete.No longer returns null when the ped is going to a entry point (door) or opening the door, or returns a Vehicle instance that are for the vehicle the ped is getting in. Made Weapon.LocalizedName and WeaponComponent.LocalizedName faster.Fixed exception when attempting to initialize a custom script instance.Fixed the countermeasure for vehicle despawning not working in.Fixed the Entity.MaxHealthFloat not working correctly in.Fixed the setter of Vehicle.RadioStation.Fixed World.CreateParticleEffect not working with entity.Fixed WeaponComponentCollection ( ) crashing the game on the collection accessed in.Added missing values to VehicleWeaponHash.Added missing value to Dead to Relationship and documentations for most values to tell script developers accurate names.Added missing values to EnterVehicleFlags and EnterVehicleFlags and old incorrect values of EnterVehicleFlags as obsolete.For developers, if you use VehicleParachute, VehicleBikeWings, VehicleFlyBombBay, VehicleFlåounter, VehicleFlyTransform, QuadLocoReverse, RespawnFaster, HudmarkerSelect, you should compile against v3.6.0 (v2.11.6.0 for v2 API) or later versions of SHVDN since enum values are compiled as constant values.Added missing value for INPUT_VEH_FLY_BOOST to Control enum. ![]()
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